#ifndef __ITutorial01_h_
#define __ITutorial01_h_

#include "BaseApplication.h"
#include <deque>
#include <map>
#include <string>
#include "Robot.h"

class ITutorial01 : public BaseApplication
{
public:
    ITutorial01(void);
    virtual ~ITutorial01(void);

protected:
     virtual void createScene(void);
     virtual void createFrameListener(void);
     //virtual bool nextLocation(void);
     virtual bool frameRenderingQueued(const Ogre::FrameEvent &evt);

     /*
     Ogre::Real mDistance;                  // The distance the object has left to travel
     Ogre::Vector3 mDirection;              // The direction the object is moving
     Ogre::Vector3 mDestination;            // The destination the object is moving towards

     Ogre::AnimationState *mAnimationState; // The current animation state of the object

     Ogre::Entity *mEntity;                 // The Entity we are animating
     Ogre::SceneNode *mNode;                // The SceneNode that the Entity is attached to
     std::deque<Ogre::Vector3> mWalkList;   // The list of points we are walking to

     Ogre::Real mWalkSpeed;                 // The speed at which the object is moving
*/

     std::map<std::string, Robot> mRobots;      // Map of all robots
};

#endif // #ifndef __ITutorial01_h_