#ifndef __ITutorial01_h_ #define __ITutorial01_h_ #include "BaseApplication.h" #include <deque> #include <map> #include <string> #include "Robot.h" class ITutorial01 : public BaseApplication { public: ITutorial01(void); virtual ~ITutorial01(void); protected: virtual void createScene(void); virtual void createFrameListener(void); //virtual bool nextLocation(void); virtual bool frameRenderingQueued(const Ogre::FrameEvent &evt); /* Ogre::Real mDistance; // The distance the object has left to travel Ogre::Vector3 mDirection; // The direction the object is moving Ogre::Vector3 mDestination; // The destination the object is moving towards Ogre::AnimationState *mAnimationState; // The current animation state of the object Ogre::Entity *mEntity; // The Entity we are animating Ogre::SceneNode *mNode; // The SceneNode that the Entity is attached to std::deque<Ogre::Vector3> mWalkList; // The list of points we are walking to Ogre::Real mWalkSpeed; // The speed at which the object is moving */ std::map<std::string, Robot> mRobots; // Map of all robots }; #endif // #ifndef __ITutorial01_h_