The computer picks a number between 1 and 1000. It is the user's job to guess that number.
When the user guesses a number, the computer tell the user if the number was correct, too high, too low, already guessed or out of bounds. You may assume that the user actually types an integer.
When the game is over, the computer should produce some feedback for the user.
You have 10 guesses remaining. Enter a number between 1 and 1000: 500 Your guess is too high. You have 9 guesses remaining. Enter a number between 1 and 1000: 250 Your guess is too high. You have 8 guesses remaining. Enter a number between 1 and 1000: 125 Your guess is too low. You have 7 guesses remaining. Enter a number between 1 and 1000: 187 Your guess is too low. You have 6 guesses remaining. Enter a number between 1 and 1000: 211 Your guess is too low. You have 5 guesses remaining. Enter a number between 1 and 1000: 211 You already tried that one. You have 4 guesses remaining. Enter a number between 1 and 1000: 231 Your guess is too low. You have 3 guesses remaining. Enter a number between 1 and 1000: 241 Your guess is too low. You have 2 guesses remaining. Enter a number between 1 and 1000: 246 Your guess is too low. You have 1 guesses remaining. Enter a number between 1 and 1000: 248 Your guess is too high. You ran out of guesses. The correct number is 247 You guessed 10 times. Your guesses were: 500 250 125 187 211 211 231 241 246 248
| Topic | Points | Description |
|---|---|---|
| Code Format | 3 | Use good indenting. Don't have more than 80 characters on a single line. Use consistent capitalization. Generally, variables and function names are lower case. User defined types (such as classes) start with a capital letter. Constants are all capital letters. |
| Code Documentation | 5 | Although comments are important in making your code readable, you also want to make sure you use good, descriptive variable and function names. Certain variables, like the automatic variable "i" in a for loop can have short, commonly used names. Functions and method names should usually be verb phrases e.g. getTimeOfDay() and isGameOver(). You should also avoid magic "numbers" whenever reasonable to do so, use constants instead. The use of 0 or 1 is usually okay, but values such as 6, 3562 or '?' probably have some interesting meaning in your program and a (const) variable name is a great way to describe it. |
| Game Specifications | 35 | The game runs more or less as described. You may make modifications in the specifications in order to satisfy the functionality and creativity portion of the assignments. |
| Functionality and Creativity | 5 | You MUST include some additional feature(s) in your game. |
| Creativity | 2 | Incorporate your own style into the features or the display of the game. I would give you suggestions, but that would be missing the point. |