- Build a scene graph some object made out of at least 5 different objects.
- Use cube.mesh, sphere.mesh and column.mesh as building blocks.
- Create a hierarchy of scene nodes to put them in their correct position,
orientation and scale.
- Add instance variables and program key strokes to manipulate your object.
Clif Presser<cpresser@gettysburg.edu>
Last modified: Thu Feb 12 06:47:59 EST 2015