1. Build a scene graph some object made out of at least 5 different objects.
  2. Use cube.mesh, sphere.mesh and column.mesh as building blocks.
  3. Create a hierarchy of scene nodes to put them in their correct position, orientation and scale.
  4. Add instance variables and program key strokes to manipulate your object.

Clif Presser<cpresser@gettysburg.edu>
Last modified: Thu Feb 12 06:47:59 EST 2015