In class header: #include "AudioPlayer.h" Instance variable: AudioPlayer m_player; In program: createScene (or other initialization method) int id = m_player.loadSoundFile("/usr/share/orage/sounds/Phone.wav"); returns an index to the sound file loaded (int) to play a sound id at location 0,0,0: m_player.playSound(id, 11); To update the listener location (frameRenderingQueued) m_player.updateListener(mCamera->getDerivedPosition(), mCamera->getDerivedOrientation());