CS 111 - Introduction to Computer Science
Homework #6 |
Due at the beginning of class 18.
0. Familiarize yourself with the Game of Pig and play against an optimal computer opponent.
1. Pig - Hold-at-20 Turn: In file PigTurn.java, implement
this
specification.
2. Pig - Hold-at-20-or-Goal Turn: In file PigTurn2.java,
implement this
specification. Note: You'll want to copy your PigTurn.java
code as a starting point.
3. Pig - Hold-at-20-or-Goal Game: In file PigSolitaireGame.java, implement this specification. Note: You'll want to copy your PigTurn2.java code as a starting point.
Rubric: (20 points total)