© 2000 Todd Neller.  A.I.M.A. text figures © 1995 Prentice Hall.  Used by permission.
Imperfect Decisions in Two-Player Games
•Evaluate states passing cutoff-test according to heuristic evaluation function
•Consider Chess
–enormous state space
–can't possibly search whole tree with current computational limitations
•Must
–limit depth of search
–evaluate non-terminal nodes at limit