© 2000 Todd Neller.
A.I.M.A. t
ext
figures
© 1995 Prentice Hall.
Used by
permission.
Example of Game-Tree Search
•
Search: Tic-Tac-Toe
–
players place X and O in
turn.
–
Initial state: empty 3
´
3 grid
–
Goal state: three of a player's
symbol in a row
–
Count win = +1, draw = 0,
loss = -1
–
Find sequence of move
which maximizes utility
regardless of adversarial
play
x
x
x
x
x
o
o
x
x
x
o
o
draw
0
…
…
…
…