© 2000 Todd Neller.  A.I.M.A. text figures © 1995 Prentice Hall.  Used by permission.
Example of Game-Tree Search
•Suppose you construct the complete tree of possible plays.
•Evaluate terminal states as (+1,0,-1)
•Evaluate non-terminal states as maximum/minimum of children evaluations for player X/O respectively.
•This propagation of evaluations is called minimax.
•Consider minimax on a subtree of possible tic-tac-toe plays