© 2000 Todd Neller.  A.I.M.A. text figures © 1995 Prentice Hall.  Used by permission.
Heuristic Game-Play
•A good evaluation function
–returns actual value at terminal states,
–approximates actual value at non-terminal nodes, and
–isn't too computationally intensive
•Most attribute recent game-playing success to better speed ("brute force") rather than better evaluation (knowledge base)
•Still, most minimax search is pointless…