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CS 392 - Game AI |
Course Information |
Each project will consist of these phases:
As this is a project course, a student would ideally:
Machine Learning,
Tom Mitchell, McGraw Hill, 1997.
ISBN 0070428077 |
Stuart J. Russell, Peter Norvig
Artificial Intelligence: A Modern Approach Prentice Hall; ISBN: 0131038052 |
The Russell & Norvig text was used in CS 371 (Artificial Intelligence) and will be used for coverage of basic search concepts. This text is not officially required for this course because (1) We'll only spend the first couple weeks with the search material, and (2) students should be able to borrow this text from previous AI students or find it on reserve in the library. If this poses too much inconvenience, you can order the book easily through Amazon.com.
The Machine Learning text is expensive and relevant to the second and third projects. A copy will also be on reserve in the library.
Beyond the context of this course, I'd recommend the Russell & Norvig
book for a general AI introduction, and I'd recommend the Mitchell book
for its coverage of AI maching learning material.
This course will be run very much like an independent research course. A subset of the lectures times will be used to present material relevant to 3 major research projects. Beyond the lectures, expect to report approximately weekly on progress. Research is often a self-motivated venture. Although I will provide guidance for when you should complete various stages, you must find within yourself the desire and discipline for success in this endeavor. Accordingly, "due dates" may be individualized.
Class attendance and participation is required unless (1) you have taken
the lecture topic in CS 371, and (2) you're sure that nothing beyond the
topic will be covered or discussed. The class attendance and participation
portion of your grade will therefore reflect your attendance for lectures
with new material and/or class discussion, and your punctuality for scheduled
status report meetings.