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FYS 187-4 - Games and Computation
4th Hour Project: Collaborative Game Book Writing |
Collaborative Game Book Writing
For our fourth hour project this semester, we will
collaborate on the writing of a game book together using the same MediaWiki
software that underlies Wikipedia. Note that since we do not meet weekly
for this fourth hour, your work on this project should be (on average) 3
hours/week. Note that some weeks (e.g. research/writing) may take more
time whereas other weeks (e.g. revision) will require less.
In general, for any class hour (including this "fourth hour"), you should
budget two additional hours beyond class. Thus, for any 1-credit class,
you should expect to work 12 hours per week. In our course, 3 of these
are allotted to class time, so the remaining 9 should be distributed between
readings, homework, quizzes, exams, and the 4th hour project.
We will approach the writing in weekly stages. The
work of each week will be due at the beginning of every other class
at 1:10PM.
Week 1 (due at the beginning of class #3, 9/4):
Wikimedia registration and login, edit and claim game, play and log games.
- Bookmark (but do not share) the address of our course wiki page
(emailed to you at the beginning of the semester).
-
[Register yourself on this course wiki with a username that others can easily
identify you with. I recommend uppercase camelCase usernames, e.g.
FrodoBagginses and ArthurDent.] We may switch to my registering you instead.
Stay tuned...
-
Follow the link to our wiki page and read the
introduction to our semester-long, collaborative game book writing project
on the wiki.
-
Explore the different
game links and see which games you might most enjoy exploring and writing
about.
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Commit to writing about a game by editing the wiki page with your name to
the right of the game on the first game list. First-come, first-served.
-
Our library tutorial session with Kerri Odess-Harnish: Thursday, August 31, from 11:30-12:30 pm in Musselman Library, Room 014. Here, you’ll learn
many of the skills you’ll use to research the origins, rules, and
strategies of the game you’ll be writing about this semester.
-
Devise a notation to log any moves, chance events, etc. so that you can
effectively reconstruct the game from player notes.
-
Find another player (for non-solitaire games), play your game at least two
times, and log the games using your notation.
-
Bring your game logs to class.
Week 2 (due at the beginning of class #5, 9/11):
Research sources for game rules, history, strategy,
research, etc.
Your goal for the semester will be to writing not merely
game rules, but to teach the games history, draw the reader into an
understanding of the basic strategy and decisions, and excite in the reader a
desire to play your game and learn more about it. To this end, your
first major step will be to research good sources material.
- Research sources for game rules, history, strategy, research, etc.
These can include:
- Rules others have written for the game
- Historical information about the game
- Information about the game's "family": Which games were the
parents (i.e. design influencers)? Which are closest cousins
(i.e. very similar)? Which are siblings (i.e. variants of the
same game)?
- Research papers on the game or its close family members (Note:
Sometimes, little has been written about research on the game (e.g.
Jotto), yet there are cousins for which much has been published.
Digesting these can provide surprising insight to your game.)
- (Note: If you are having difficulty finding sources, first ask
questions of the library staff. If they're stumped, see me for
search tips.)
- After you have dedicated significant time and effort to
gathering research sources, come to some of my posted office
hours to share what you have found and see if there is anything I would
suggest that you add to your sources.
- Create the MediaWiki page for your game. (Follow the red link
and save a trivial addition of content to the page in order to start
things off.)
- Add your sources to your MediaWiki page. Use my Pig wiki
example, our mediawiki "FYS 187-4 Game Book Writing Essentials" tutorial
(or
video tutorial), and/or the Wikipedia
cheatsheet to see how to easily add your references. The text
that makes the reference up top can be any placeholder for now. The
bottom reference section, however, should be complete and polished.
- You will be graded on the quality of this reference section.
Potentially helpful resources:
Week 3 (due at the beginning of class #7, 9/18):
Begin draft of rules, learn wiki authoring and
figure creation skills, and add figures to your game page.
Your first draft (minus the more detailed strategy section)
will be due next week, so this week you should:
-
Use my Pig wiki example, our mediawiki "FYS 187-4 Game Book Writing
Essentials" tutorial (or
video tutorial), the
Wikipedia
cheatsheet,
MediaWiki
reference card, and/or any MediaWiki tutorials (e.g.
YouTube videos) you may find useful to get comfortable with your basic
wiki authoring skills.
-
Begin the first draft on your game rules, history, etc.
without getting into deeper strategy portions. This will likely
suggest figures that will be useful to illustrate your rules.
-
Become comfortable with software that will enable you to
create high-quality, high-resolution figures to illustrate your game.
You may use and share figure resources you find that have licenses which
allow us free use. This can include licenses that require author
attribution as long as that attribution is made.
-
One possible route is to become familiar with the
figure-editing features of Microsoft PowerPoint (e.g. insert shape,
edit shape properties, group/ungroup, align, distribute, etc.).
Then one can zoom in on a figure, use the Windows "Snipping Tool" to
grap a partial screenshot, and save it in a common image format.
Avoid compressed formats (e.g. jpg), and prefer uncompressed formats
(e.g. gif, png).
-
Another possible route is to set up game situations, take pictures,
and upload pictures to illustrate your rules.
-
All those who are writing about games that share basic materials (e.g.
card games especially) should come to a consensus on the best free
images available for common use. For example, we would want to
avoid having several different card deck image sets in use.
However, one card game writer might use images, and another might have
figures with notation (e.g.
Bridge puzzles). Note that there are special
characters for card suits.
-
Create at least two figures in your partial draft that
illustrate your game clearly and attractively.
-
You may but are not required to stop by office hours to get feedback on
your figure design.
-
Your partial draft will not be graded at this point.
However, the quality of your draft figures will be graded at this stage.
Week 4 (due at the beginning of class #9, 9/25):
Complete your first draft of game rules and history.
- This will be your first draft of all except the major portion where
you teach an appreciation for some of your game's strategy.
- You should effectively use figures and/or examples to clearly
illustrate the rules of your game.
- This will be peer-reviewed and refined over the coming weeks, but each
draft should be well-polished. Trivial mispellings or grammatical
errors should not be left to the reviewers. Reviewer focus should be
on the clarity and ease of engaging the game through the writing.
Week 5 (due at the beginning of class #11, 10/2):
Review the work of three other students, and offer at least
three specific and concrete suggestions to improve the writing of each.
Seek further revision feedback on your writing from the
Writing Center.
- You will review the next three students on the game list on our course
wiki page (wrapping around the end as necessary). You'll skip over
the "Pig" entry (mine used to provide examples).
- Your suggestions will be entered under the Discuss tab of each page
you review and you'll sign your suggestions using the "~~~~"
auto-signature feature. (Try it!)
- Specific and concrete suggestions:
- Don’t say “fix some grammatical errors”; quote specific errors and
provide suggested corrections.
- Don’t say “add more figures”; suggest specific figures that would
be helpful and explain why.
- Don’t say “include references”; suggest what specifically needs to
be referenced and include a reference if possible.
- Provide the help you would want in their place to improve the
writing.
- While praise is great to include as encouragement, note that it
does not constitute a concrete suggestion for improvement.
- Even well written material can be improved. Suggestions of
improved rephrasings, requests for helpful examples of difficult
concepts, and descriptions of misunderstandings when reading are all
helpful feedback.
- Remember to review your writing to see that you've provided at
least three specific and concrete suggestions for writing improvement.
- Follow the
Golden Rule of
reviewing: Offer constructive criticism just as you would want
constructive criticism offered to you.
- Suggest improvements, but bear in mind that it is their
work, not yours.
- Praise what is praiseworthy, and suggest possible improvements
with gentle language. I've heard it said that "criticism is
heard at three times the volume of praise." This doesn't
mean you should avoid criticism; rather, you should express criticism
with care.
- Use "I" language to approach difficult observations.
Good example: "I found the prose to be very clear and helpful up to
____ paragraph. I then found it difficult to parse ____ lines
and understand rule _____. The following paragraphs and examples made
this rule clear, but I believe these lines can be improved. Here's
one possible revision: _____" Bad example: "I found
your rules unclear. Revise."
- Offer your observations in a spirit of generous helpfulness.
Again, treat others as you would want to be treated in a review
process.
- Get direct verbal feedback on your writing from a volunteer of the
Writing Center as early in week 5 as possible. The
Writing Center is on the ground floor of Breidenbaugh
Hall and is staffed with student volunteers
Sunday-Thursday from 4-10PM. (The student writing tutors
will complete paperwork on your Writing Center visit which will result in
an email to me verifying your participation in this step.)
Week 6 (due at the beginning of class #13, 10/11):
Read your reviews, revise, and add at least 2 examples of strategic
gameplay with figures.
- The application of the
Golden Rule to
reading and acting on reviews consists of multiple facets:
- First, assume that the reviewer is seeking to be helpful. Do
not assume antagonism when receiving suggestions for change to your
writing. You have a common purpose with the reviewer: Both of
you want your prose to be as polished and effective as possible.
You're on the same side.
- Second, do not quickly jump to your own defense. "I thought
my original phrasing was far superior to my reviewer's suggested
revision!" Begin with the humble assumption that your prose will
not be everything to everyone, and that alternative perspective are
valuable in aiding you to effectively communicate most broadly.
- Look keenly for deeper insight to possible improvements when
others see the possibility. If something even hints of lack of
clarity, verbosity, or other writing weaknesses, embrace the challenge
of change and improvement. With reflective practice, you will
improve as a writer.
- Next, add at least two play strategy examples or puzzles with figures.
Your purpose here is to show why the game is interesting.
Rules alone are inadequate to unfold a game to the reader. Well
chosen examples can really draw the reader into the game. This is
where you have the best chance to really make your game appeal to the
reader. Remember that your goal is to have a general audience reader
become interested in the game and desire to play it, furthering their
understanding and appreciation.
- A practical way of approaching the writing of this section is to play
your game a lot and/or read gameplay transcripts and first identify a
specific game situation that offers a difficult, interesting decision.
For each such situation you identify:
- Create a figure that illustrates the situation to the reader.
It is at this point where your earlier work on developing/discovering
game notation can be helpful in connecting your article text to your
figure.
- Discuss possible plays and their merits and/or drawbacks.
Specific, concrete examples are powerful for drawing your reader into
the game.
- Repeat the previous step at least twice. Best is to cover the
basic strategies you would want to know in your reader's place.
- (If, at this point, you still don't fully understand rules and/or
basic strategy for your game, please visit office hours and seek
assistance. You can't help a reader understand strategy that you
don't understand.)
Week 7 (due at the beginning of class #15, 10/18):
Review the revisions and additions of the next three
games on the class list. Seek further revision feedback on your writing
from the
Writing Center.
- Follow the same procedure as week 5, but review the next three games
after the ones you reviewed in week 5 on the list (skipping Pig and wrapping around the end). Again, sign
your work with "~~~~" and preview to make sure your auto-signature
reflects your user ID, time, etc.
- Create a new "Phase 2 Review" heading under the Discuss tab to
separate older reviews from newer reviews.
- Continue to practice the application of the Golden Rule to
reviewing.
- Get direct verbal feedback on your writing from a volunteer of the
Writing Center as early in week 7 as possible. The
Writing Center is on the ground floor of Breidenbaugh
Hall and is staffed with student volunteers
Sunday-Thursday from 4-10PM. (The student writing tutors
will complete paperwork on your Writing Center visit which will result in
an email to me verifying your participation in this step.)
Week 8 (due at the beginning of class #17, 10/25):
Read your new reviews, revise again, and add at a "For Further
Reading" section.
- Read your new reviews and create a third draft of your game rules.
You are nearing the final draft, so take special care to polish your
prose. Come back to it again and again with fresh eyes. Again,
imagine yourself as a reader who is entirely unfamiliar with any aspect of
your game, and ask yourself "Could I clearly understand how to play this
without additional references?"
- Add a “For Further Reading” section. In many cases,
there will be favorite references or even unused references that are
interesting but are beyond the scope of your writing. This is a
section where you recommend to your reader where they would best learn
more about your game.
- In the case where references are few for your game, you can see me
for suggestions, or you can suggest more general reading about related
games.
- Each recommendation should come with an explanation of why you
recommend the reading and what the reader could expect to gain from
reading it.
Week 9 (due at the beginning of class #19, 11/1):
Review the revisions and additions of the next three
games on the class list. Seek further revision feedback from the
Writing Center.
- Review rules and examples of the next 3 games on the list after the
ones you reviewed in week 7.
- Discuss tab entry of reviews under “Review Phase 3” heading.
- This is the final review cycle, so be sure to help your peer with as
many final polishing edit suggestions as possible.
- Get direct verbal feedback on your writing from a volunteer of the
Writing Center as early in week 9 as possible. The
Writing Center is on the ground floor of Breidenbaugh
Hall and is staffed with student volunteers
Sunday-Thursday from 4-10PM. (The student writing tutors
will complete paperwork on your Writing Center visit which will result in
an email to me verifying your participation in this step.)
Week 10 (due at the beginning of class #21, 11/8):
Read your new reviews, and revise your third draft.
- This is the time to make your article a complete, finished product. At
this point:
- You should have the good observations of 9 reviewers.
- Your prose should be an excellent standalone introduction to your
game.
- Your reader should ideally get a rudimentary feel for the game and
be motivated to play it!
- Your figures should be well-polished, sized appropriately, and
look good in print. (Try printing the webpage to a PDF file to
get a sense of it.)
Week 11 (due at the beginning of class #23, 11/15):
- Prepare a 5-minute PPT presentation of your game and post slides on
our wiki index page:
- Add your presentation using the Upload File option on the left
bar. This will allow upload of files with common presentation
extensions: ppt, pptx, odp, fodp, and pdf. If there’s another common
presentation extension that you need that I have not included, please
let me know.
- To the right of your name in the game index, edit and add and the
following thereafter:
([[media:yourUploadedFilenameHere|presentation]]) (substituting your
uploaded filename for the yourUploadedFilenameHere text, of course).
- Please address any remaining article issues raised by peer reviewers,
the Writing Center students, and my emailed comments.
- [My task: Distribute PDF book, all read remainder of book and check on prior
review recommendation implementations]
Week 12 (due at the beginning of class #25, 11/27):
- Suggest at least 3 improvements to PDF book via email. These may be
concrete edit suggestions for individual articles, or concrete suggestions
for PDF book generation, but should be focused on what would most improve
our final game book.
- I will bring these together into a single email I will send to the
class (with feedback anonymous this time).
- This will serve all of us for final game book revisions next week.
- Please address any remaining article issues raised by peer reviewers,
the Writing Center students, and my emailed comments.
Week 13 (due at the beginning of class #27, 12/4):
- Presentations for all games at Game Club (TBA)
- Make final revisions to your wiki article for our PDF book final draft.
- (The final draft of the PDF book will be generated and distributed before
the last class #28, 12/18.)