SIMULATION-BASED SEARCH FOR HYBRID SYSTEM CONTROL AND ANALYSIS Todd William Neller, Ph.D. Stanford University, 2000 Adviser: Richard E. Fikes This dissertation explores new algorithmic approaches to simulation-based optimization, game-tree search, and tree search for the control and analysis of hybrid systems. Hybrid systems are systems that evolve with both discrete and continuous behaviors. Examples of hybrid systems include diverse mode-switching systems such as those we have used as focus problems: stepper motors, magnetic levitation units, and submarine detection avoidance scenarios. For hybrid systems with complex dynamics, the designer may have little other than simulation as a tool to detect design flaws or inform offline or real-time control. In approaching control and analysis of such systems, we thus limit ourselves to a black-box simulation of the system. In our optimization research, we present a stepper motor control design problem where the designer wishes to use simulation to efficiently detect rare stall scenarios in the space of possible system parameters and initial states if such scenarios exist. A survey of global optimization techniques and extensions of such techniques are made. We present novel information-based and multi-level optimization methods. In extending game-tree search for hybrid system control, we assume that controller action timing discretization is given. We pose a magnetic levitation control problem as an adversarial game for the purpose of robust control synthesis. Assuming a given action parameter discretization, we explore the use of game-graph (augmented cell-map) approximation and alpha-beta pruning for fast adaptive online control. Assuming that action parameter discretization must be computed dynamically in search, we present a new application of information-based optimization to alpha-beta search. In extending tree search for hybrid system control, we assume that action timing discretization is not given and must be computed dynamically. We present a submarine detection avoidance problem as a search problem for the purpose of fast, real-time tactical planning assistance. Assuming discretized actions, new iterative refinement techniques and a variant of best-first search are presented. Assuming that neither action discretization nor action timing discretization is given, we explore random, information-based, and dispersed dynamic discretization of actions in iterative refinement searches.