Mouse Input
func _input(event):
# Mouse in viewport coordinates.
if event is InputEventMouseButton:
print("Mouse Click/Unclick at: ", event.position)
elif event is InputEventMouseMotion:
print("Mouse Motion at: ", event.position)
# Print the size of the viewport.
print("Viewport Resolution is: ", get_viewport().get_visible_rect().size)
From
a Godot Tutorial.
Signals
#declare in script heading
signal pick_up(object, collect)
#emit the signal in a function
pick_up.emit(self, collect)
#create function to handle signal
##Called when the sound object is picked up
func _on_object_pickup(object, collect):
#wait until we are done handling the signal to make the scene change
if collect:
call_deferred("remove_and_check_done", object)
#call defered by _on_object_pickuo so the signal can finish before the object is destroyed
func remove_and_check_done(object):
object.queue_free()
#connect from some other object
sound_obj.pick_up.connect(_on_object_pickup)