, including all inherited members.
| _notifyAttached(Ogre::Node *parent, bool isTagPoint=false) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| _notifyCurrentCamera(Ogre::Camera *camera) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| _updateRenderQueue(Ogre::RenderQueue *queue) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| applyForce(const Ogre::Vector3 &impulse, const Ogre::Vector3 &position) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| applyImpulse(const Ogre::Vector3 &impulse, const Ogre::Vector3 &position) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| disableDeactivation() (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| enableActiveState() (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| forceActivationState() (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| getBoundingBox(void) const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| getBoundingRadius(void) const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| getBulletCollisionWorld() const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| getBulletDynamicsWorld() const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| getBulletObject() const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| getBulletRigidBody() const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| getCenterOfMassOrientation() const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| getCenterOfMassPivot(const Ogre::Vector3 &pivotPosition) const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| getCenterOfMassPosition() const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| getCenterOfMassTransform() const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| getCollisionWorld() const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| getDebugShape() const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| getDynamicsWorld() (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| getLinearVelocity() (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| getMovableType() const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| getRootNode() (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| getSceneNode() const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| getShape() const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| getWorldOrientation() const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| getWorldPosition() const (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| isKinematicObject() const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| isStaticObject() const (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [inline] |
| mBounds (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| mCollisionGroup (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [protected] |
| mCollisionMask (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [protected] |
| mDebugNode (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| mDebugShape (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| mMovableType (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [static] |
| mObject (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| mRootNode (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| mShape (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| mShapeNode (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| mState (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| mWorld (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [protected] |
| Object(const Ogre::String &name, CollisionsWorld *world, bool init) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | |
| RigidBody(const Ogre::String &name, DynamicsWorld *world, const short collisionGroup=0, const short collisionMask=0) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setDamping(const Ogre::Real linearDamping, const Ogre::Real angularDamping) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setDeactivationTime(const float ftime) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setKinematicObject(bool isKinematic) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setLinearVelocity(const Ogre::Vector3 &vel) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setLinearVelocity(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setOrientation(const Ogre::Quaternion &q) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| setOrientation(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z, const Ogre::Real w) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| setOrientation(const btQuaternion &quat) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| setPosition(const Ogre::Vector3 &p) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| setPosition(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [inline] |
| setPosition(const btVector3 &pos) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| setShape(Ogre::SceneNode *node, OgreBulletCollisions::CollisionShape *shape, const float bodyRestitution, const float bodyFriction, const float bodyMass, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO, const Ogre::Quaternion &quat=Ogre::Quaternion::IDENTITY) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setShape(CollisionShape *shape, const Ogre::Vector3 &pos, const Ogre::Quaternion &quat) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | |
| setStaticShape(Ogre::SceneNode *node, OgreBulletCollisions::CollisionShape *shape, const float bodyRestitution, const float bodyFriction, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO, const Ogre::Quaternion &quat=Ogre::Quaternion::IDENTITY) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setStaticShape(btScaledBvhTriangleMeshShape *shape, const float bodyRestitution, const float bodyFriction, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO, const Ogre::Quaternion &quat=Ogre::Quaternion::IDENTITY) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setStaticShape(OgreBulletCollisions::CollisionShape *shape, const float bodyRestitution, const float bodyFriction, const Ogre::Vector3 &pos=Ogre::Vector3::ZERO, const Ogre::Quaternion &quat=Ogre::Quaternion::IDENTITY) (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | |
| setTransform(const btVector3 &pos, const btQuaternion &quat) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| setTransform(const btTransform &worldTrans) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| showDebugShape(bool show) (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | |
| ~Object() (defined in OgreBulletCollisions::Object) | OgreBulletCollisions::Object | [virtual] |
| ~RigidBody() (defined in OgreBulletDynamics::RigidBody) | OgreBulletDynamics::RigidBody | [virtual] |