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childClone - returns a clone of this node
that has been made a child of this node and has a depth
one greater than this.
chooseMove - This is where your code takes
over as a MancalaPlayer.
clone - see Main (pp.
clone - return a deep clone of the
MancalaNode.
eval - Returns the estimated minimax value of
the given node.
eval - return the depth-limited minimax value
of the given node
expand - return a Vector of all possible next
game states
gameOver - return true if no pieces left in
play pits.
getBestMove - Returns the best move for the
node most recently evaluated.
getBestMove - Return the best move for the
node most recently evaluated.
getNodeCount - Returns the number of nodes
searched for the previous node evaluation
getNodeCount - returns the number of nodes
searched for the previous node evaluation
getPlayer - return the current player
(GameNode.MAX or GameNode.MIN).
HumanMancalaPlayer - an agent relying entirely
upon human intelligence for decision making through a simple
textmain - manage a timed mancala game
maximize - MAX node evaluation of minimax
procedure.
MinimaxSearcher instance with
the given depth limit.
parent - parent of this game node
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