Publications
Dissertation
Simulation-Based Search for Hybrid System
Control and Analysis, Stanford University, Palo Alto, California, USA,
June 2000. Also available as Stanford
Knowledge Systems Laboratory technical report KSL-00-15. (abstracts:
short,
long)
(PDF, PS)
Papers
-
(with Ingrid Russell, Zdravko Markov) Throw Down an AI
Challenge, in Using AI to Motivate Greater Participation in Computer
Science, Papers from the AAAI Spring Symposium, Technical Report SS-08-08,
AAAI Press, 2008.
-
(with Zdravko Markov, Ingrid Russell, and Neli Zlatareva)
Pedagogical Possibilities for the N-Puzzle Problem, Proceedings of the
36th ASEE/IEEE Frontiers in Education Conference, October 28-31, 2006, San
Diego, California (PDF,
resources)
- (with Zdravko Markov, Ingrid Russell) Clue Deduction:
Professor Plum Teaches Logic, Proceedings of the 19th International
FLAIRS Conference (FLAIRS-2006), Melbourne Beach, Florida, May 11-13, 2006, pp.
214-219 (PDF, PPT,
resources).
- (with Clifton G.M. Presser, Ingrid Russell, Zdravko Markov)
Pedagogical Possibilities for the Dice Game Pig, Journal of Computing Sciences in Colleges,
vol. 21, no. 6, pp. 149-161, June 2006
(PDF, PPT,
resources).
- (with Clifton G.M. Presser) Pigtail: A Pig Addendum,
The UMAP Journal 26(4) (2005), pp.
443-458.
- (with Zdravko Markov, Ingrid Russell, and Susan Coleman)
Enhancing Undergraduate AI Courses through Machine Learning Projects,
Proceedings of the 35th ASEE/IEEE Frontiers in Education Conference, October
19-22,
2005, Indianapolis, Indiana.
- (with Ingrid Russell, Zdravko Markov, Michael Georgiopoulos, and Susan Coleman)
Unifying an Introduction to Artificial Intelligence Course through Machine
Learning Laboratory Experiences, Proceedings of the 25th American Society
for Engineering Education Annual Conference and Exposition, Portland, Oregon, June
12-15, 2005, ASEE
Press.
- Teaching Stochastic Local Search, in I. Russell and
Z. Markov, eds. Proceedings of the 18th International FLAIRS Conference
(FLAIRS-2005), Clearwater Beach, Florida, May 15-17, 2005, AAAI Press, pp.
8-13.
- (with Clifton G.M. Presser) Optimal Play of the Dice
Game Pig, The UMAP Journal 25(1) (2004), pp. 25-47.
- (with Ingrid Russell) Implementing the Intelligent Systems
Knowledge Units of Computing Curricula 2001, in the Proceedings
of Frontiers in Education Conference (FIE ’03), Boulder, Colorado, November 5-8,
2003, IEEE Press. (PDF, PS)
- (with David C. Hettlinger ‘04)
Learning Annealing
Schedules for Channel Routing, in H. R. Arabnia and L. T. Yang, eds. Proceedings of the International Conference on VLSI (VLSI ’03), Las Vegas,
Nevada, June 23-26, 2003, pp. 298-302, Computer
Science Research, Education, & Applications
(CSREA) Press, Las Vegas, 2003. (PDF,
PS)
- (with Amy J. Kerr ‘03, Christopher J. La Pilla ‘04, and Michael D. Schompert
‘03) Java Resources for Teaching Reinforcement Learning,
in H. R. Arabnia and Y. Mun, eds. Proceedings of the International Conference
on Parallel and Distributed Processing Techiniques and Applications (PDPTA ’03),
Las Vegas, Nevada, June 23-26, 2003, pp. 1497-1501,
Computer Science
Research, Education, & Applications (CSREA) Press, Las Vegas, 2003. (PDF,
PS)
- Iterative-Refinement for Action Timing Discretization,
in Proceedings of the 18th National Conference on Artificial Intelligence
(AAAI'02), pages 492-497, Menlo Park, CA, USA, 2002. AAAI Press. (PDF)
- Extended Abstract: Action Timing Discretization with
Iterative-Refinement, in Sven Koenig and Robert C. Holte, eds., LNAI
2371: Abstraction Reformulation and Approximation, 5th International Symposium,
SARA 2002, Kananaskis, Alberta, Canada, August 2002, Proceedings, pages
170-177. Springer, Berlin, 2002. (PDF)
- Action-Based Discretization for AI Search, in S.
Marshall, ed., Proceedings of the Game Developers Conference 2002 (GDC
2002, San Jose Convention Center, San Jose, California, USA, 2002),
CMP United Business Media LLC, 2002. (PDF,
DOC)
Available through
Gamasutra.
See also http://www.gdconf.com/archives/2002/.
- Information-Based Alpha-Beta Search and the Homicidal
Chauffeur, in C.T. Tomlin and M.R. Greenstreet, eds., Lecture Notes
in Computer Science 2289, Hybrid Systems: Computation and Control, Proceedings
of the Fifth International Workshop (HSCC '02, Stanford University, Palo
Alto, California, USA, 2002), pp. 323-336, Springer Verlag, 2002. (abstract,
PDF)
- Heuristic Optimization and Dynamical System Safety
Verification, in P. Antsaklis et al, eds., Lecture Notes in Computer
Science 1567, Hybrid Systems V: Proceedings of the Fifth International
Workshop on Hybrid Systems (HS '97, Center for Continuing Education, University
of Notre Dame, South Bend, IN, USA, 1997), Springer Verlag, 1999. (abstract)
- Information-Based Optimization Approaches to Dynamical
System Safety Verification, in Henzinger, T.A. and Sastry, S. (eds.),
Lecture Notes in Computer Science 1386, Proceedings of Hybrid Systems:
Computation and Control (HSCC '98), First International Workshop, Berkeley,
California, USA, April 1998
, Springer Verlag, 1998. (abstract)
- Chouiery, B. et. al. Toward a Practical Theory of Reformulation for Reasoning
about Physical Systems,
- Proceedings of the Symposium on Abstraction, Reformulation,
and Approximation (SARA '98), pp. 25-36, Pacific Grove, CA, 1998.
- Proceedings of the 12th International Workshop on
Qualitative Reasoning (QR '98), AAAI Technical Report WS-98-01,
pp. 21-31, Cape Cod, MA, 1998.
- Technical Report KSL-98-18, Knowledge Systems Laboratory,
Department of Computer Science, Stanford University, Stanford, CA, 1998.
- Preliminary Thoughts on the Application of Real-Time
AI Game-Tree Search to Control, in
Proceedings of the IFAC Symposium
on Artificial Intelligence in Real-Time Control, October 5-8, 1998, Grand
Canyon National Park, Arizona, USA, Elsevier Science, Oxford, UK, 1998.
(abstract)
- Algorithms for Real-Time Game-Tree Search for Hybrid
System Control, in Hybrid Systems and AI: Modeling, Analysis and
Control of Discrete + Continuous Systems of the AAAI-1999 Spring Symposium
Series, AAAI Technical Report SS-99-05, pp. 138-143, AAAI Press, Menlo
Park, California, USA, March, 1999. (abstract)
- Extending Search for Hybrid Systems: Action Timing
in Real-Time Autonomous Systems of the AAAI-2000 Spring Symposium
Series, March 20-22, 2000, Stanford University, Stanford, California, USA.
(abstract)
Posters
- (with Ingrid Russell and Zdravko Markov) Teaching AI Through Machine learning
Projects, abstract in Proceedings of the 11th Annual Conference on Innovation
and Technology in Computer Science Education (ITiCSE'06), June 26-28, 2006,
Bologna, Italy, ACM Press, p. 323.
Talks
-
Throw Down an AI Challenge, in Using AI to
Motivate Greater Participation in Computer Science, Papers from the AAAI Spring
Symposium, Technical Report SS-08-08, AAAI Press, March 27, 2008 (PDF
slides, PDF paper,
HTML).
-
(with Megan Knauss '09) Dudo: Exploring the Incan
Bluffing Dice Game, Friday Faculty Luncheon, Gettysburg College, Gettysburg,
Pennsylvania, February 8th, 2008. (PDF,
HTML)
-
Clue Deduction: Professor Plum Teaches Logic,
19th International FLAIRS Conference (FLAIRS-2006), Melbourne Beach, Florida,
May 11-13, 2006 (PDF,
PPT, resources).
-
Pedagogical Possibilities for the Dice Game Pig,
Papers of the Eleventh Annual CCSC Northeastern Conference, April 21-22,
2006, College of the Holy Cross, Worcester, MA in the Journal of
Computing Sciences in Colleges, vol. 21, no. 6, pp. 149-161, June 2006 (PDF,
PPT,
resources).
-
The Game of Go: from ancient art to modern research, Friday Faculty Luncheon, Gettysburg College, Gettysburg,
Pennsylvania, September 30th, 2005.
-
Teaching Stochastic Local Search, 18th
International FLAIRS Conference (FLAIRS-2005), Clearwater Beach, Florida, May
15-17, 2005 (PPT,
resources).
-
Implementing the Intelligent Systems
Knowledge Units of Computing Curricula 2001, in the Proceedings
of Frontiers in Education Conference (FIE ’03), Boulder, Colorado, November 5-8,
2003, IEEE Press. (PDF, PS,
resources)
-
(with Ingrid Russell, Michael Georgiopoulis, Jose Castro, Daniel McCracken,
Laurie King, and Dennis Bouvier) Condensing the CC-2001
Core in an Integrated Curriculum, Journal of Computing Sciences in
Colleges, vol. 18, no. 5, pp. 65-69, May 2003. (PDF,
PS,
resources)
-
(with David Hettlinger '04 and Amy Kerr '03) Applying
Machine Learning to Circuit Design,
Mathematics and Computer Science Colloquium, Gettysburg College, Gettysburg,
Pennsylvania, December 5th, 2002.
-
Forging Word Puzzles: From Blacksmithing
to Wordsmithing,
-
Mathematics Colloquium, Gettysburg College, Gettysburg,
Pennsylvania, October 20th, 2005.
-
Friday Faculty Luncheon, Gettysburg College, Gettysburg,
Pennsylvania, November 22nd, 2002.
- Action Timing Discretization with Iterative-Refinement
,
at the 5th International Symposium on Abstraction, Reformulation, and Approximation
(SARA '02), Kananaskis, Alberta, Canada, August 2002.
- Pondering Probabilistic Play Policies for Pig,
- Computer Science Colloquium, Middlebury College, Middlebury, Vermont,
November 11th, 2005.
- Computer Science Colloquium, Vassar College, Poughkeepsie, New York, February,
2003.
- Mathematics and Computer Science Colloquium, Gettysburg College, Gettysburg,
Pennsylvania, April 4th, 2002.
- Mathematics Seminar, Shippensburg University, Shippensburg, Pennsylvania,
December 3rd, 2002.
- Information-Based Alpha-Beta Search and the
Homicidal Chauffeur, at Hybrid Systems: Computation and Control, the
Fifth International Workshop (HSCC '02, Stanford University, Palo Alto,
California, USA, 2002).
- Action-Based Discretization for AI Search,
at the Game Developers Conference 2002 (GDC 2002, San Jose Convention Center,
San Jose, California, USA, 2002). (See also Recursive
Best-First Search Example handout (HTML) or (DOC).)
- Heuristic Optimization and Dynamical System
Safety Verification at Hybrid Systems V, University of Notre Dame,
September 12th, 1997 (see also paper).
- Information-Based Optimization Approaches
to Dynamical System Safety Verification, at Hybrid Systems: Computation
and Control (HSCC '98), First International Workshop, Berkeley, California,
USA, April 15th, 1998 (see also paper).
- AI Game-Tree Search for Hybrid System Control, at the IFAC Symposium
on Artificial Intelligence in Real-Time Control, October 5-8, 1998, Grand
Canyon National Park, Arizona, USA (see also paper).
- AI Game-Tree Search for Real-Time Hybrid System Control, at the
American Association of Artificial Intelligence 1999 Spring Symposium on
Hybrid Systems and AI: Modeling, Analysis, and Control of Discrete and
Continuous Systems, March 21-23, 1999, Stanford University, Palo Alto,
California, USA (see also paper).
Last updated 3/30/02
Todd Neller